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[ Type ]

Immersive and interactive device

[ Description ]

Presented at the URBAIN et ENVIRONNEMENT exhibition in December 2021 at Espace Larith in Chambéry.

Immersive Virtual Reality device on the impact of digital pollution on the environment.

Excessive consumption of digital data leads to overheating of the data center affecting our ecosystem where our plant is endangered. Recover as many elements (temperature, light and water) in the allotted time and keep the plant alive.

Gameplay Explore and collect

Directed by Margaux De Mita, Lucas Hilaire, Thi-Thu-Huong Le, Tom Boubet and Alice Tinoco

[ Year ]

2021

[ Software ]

Unity, Arduino, Blender, Illustrator, Indesign, Reaper, Premiere Pro

BIORUPTURE

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